Admin GM
Antal inlägg : 2292 Join date : 08-05-31 Age : 52 Ort : Segersjö
| Rubrik: Houserules: Labyrinth Lord sön mar 03, 2019 5:41 am | |
| Character Creation
- Hit points enligt s 21 AEC LL
- Dual classing innebär att man fortsätter på den tabellen för den andra klassen som ens total character lvl.
Combat
- Personal initiativ gäller.
- Movement. Då ingen orkar räkna på encumbrance så tycker jag vi kör light/medium/heavy armor. Det innebär att alla röra sig 40 (undantag halvlängsdmän och dvärgar som rör sig 35) och alla får -5 move för medium armor och -10 för heavy (undatag dvärgar som endast får 0/-5 för respektive). Tror att detta skulle vara en rättvis regel.
Rest
- Rest rules enligt 5e med viss variation, dvs long och short rest. Short rest (1 h) ger tillbaka valfritt antal HD upp till max ens egen HD (man slår en tärning för varje HD man vill få tillbaka). Man får bara använda så många HD som man har mellan varje long rest.
Long rest ger tillbaka HD och spells samt maxar ens HP. Death
- Döden inträffar vid -10.
Magic
- Arcane spellcaster får en att will spell (Elemental bolt, ranged attack, no save, valfri elemental dmg för 1-3 hp, demands that the the hands of the caster are free)
- New spell: Cure wounds, Duration pemanent, divine lvl2, Range touch. Heals 1d8+2 hp, Reversible.
New Advancement FighterAt level 4 the fighter can choose to specialize in a certain weapontype and gains certain advantages when using the weapon type. Because of this specialization, the fighter gets -4 penalty to fight with weapon types that are not of his specialization. - Shieldmaster:
The fighter is specialized with fighting with shields and to protect his comrades. The fighter chooses a one handed weapon type (blade, blunt or axe) to use with his shield. Shield ally: At lvl 4 the fighter may share his shield bonus with an ally if a foe attacking that ally is within the fighters reach and the ally is next to the fighter. The fighter looses the same amount of AC as is given to the ally, to the max of the fighters shield bonus. The fighter looses the amount until the start of his next round. Shield Bash: At lvl 8 the fighter may make an attack with his shield for 1d4 points of damage. Any modifications applied for both strength and magical enhancement of the shield. This may not be used if the fighter is already using Shield Ally. The fighter looses the shield bonus until the start of his next round. Improved Shield Ally: At lvl 12 the fighter may use Improved Shield Allly instead of Shield Ally. The fighter gives an ally the his full shield bonus. If an attack against the shielded ally misses, the fighter may use the shield to knock back the enemy up to 10 feet. This only works if the area behind the enemy is empty and if the enemy is of large size or smaller. The fighter looses the shield bonus until the start of his next round. If a missile weapon is used against the shielded ally, the fighter may use the shield to deflect the missile (1/round) if he succeeds with an opposed attack check against that missile. Shield Mastery: At lvl 16 the fighter may retain the full shield bonus when using Shield Ally, Shield Bash or Improved Shield Bash.
- Two-handed master:
The fighter is specialized with fighting with two handed weapons and renounces the use of other weapons. Critical hit: At lvl 4 the fighter gets a critical hit with a natural 20 to hit roll. The fighter then deals 2 times his damage. Cleave: At lvl 8 the fighter can, when he has felled an enemy, choose to attack another enemy close to him. Slash At lvl 12 the fighter is so adept at being using his weapon that ha can attack several opponents. If he faces several opponents, he may announce that he is going to slash them and only attacks the opponent on the farthest left side or the farthest right side of the row of opponents he can reach. He then makes a single attack role against the first opponent and if the hist, all the opponents are dealt half the fighters damage roll. Maximum 5 opponents that are facing the fighter can be dealt this damage. Weapon Mastery: At lvl 16 the fighter is so adept at being in a combat environment that he gets no penalty to his to hit rolls if he is next to an opponent that he cant see. This applies to both magical darkness, blindness and invicible opponents. He also gets double his strength bonus in damage and may also throw his two handed weapon as a missile weapon up to 30 feet.
- Weaponmaster:
The fighter is specialized with fighting with a weapon. The fighter chooses a one handed weapon type (blade, blunt or axe) to use, either with shield or as a single hand weapon. Disarm: At lvl 4 the fighter may make a single opposed attack check against an opponent that uses a weapon. If the fighter gets a higher attack check than the opponent, the opponent is disarmed and his weapon is now on the ground in front of the opponent. If the fighter looses, he looses his weapon and it is on the ground at his feet. Critical hit: At lvl 8 the fighter gets a critical hit with a natural 20 to hit roll. The fighter then deals 2 times his damage. Blind fight At lvl 12 the fighter is so adept at being in a combat environment that he gets no penalty to his to hit rolls if he is next to an opponent that he cant see. This applies to both magical darkness, blindness and invicible opponents. Weapon Mastery: At lvl 16 the fighter gets +2 bonus to all his damage rolls with the chosen weapon and he may throw his weapon as a normal missile weapon up to 30 feet.
Senast ändrad av Admin den sön aug 18, 2019 5:13 pm, ändrad totalt 11 gånger | |
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Admin GM
Antal inlägg : 2292 Join date : 08-05-31 Age : 52 Ort : Segersjö
| Rubrik: Sv: Houserules: Labyrinth Lord sön aug 18, 2019 4:41 pm | |
| Har nu hittat lite gamle regeldiskussioner och uppdaterat regel listan. Vi hade tydligen glömt bort en del saker som vi kom fram till. Min post ovanför ger alla officiella House rules som vi har idag. | |
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